Minecraft Shaders: When this whole Minecraft RTX thing was first revealed, we have to admit we didn’t really get it. I mean we have used hacked shaders in Minecraft for the last few years, they looked good, they continue to look good, so when this RTX, ray-tracing stuff showed up everyone is kind of left scratching our heads thinking… “don’t we already have this? What’s the big deal with this Ray Tracing stuff?”. Honestly, it’s only when everyone physically got their hands onto the RTX beta and experienced it themselves that it finally clicked and It is something amazing.
It’s kind of long been a joke that if you use shaders, you should be prepared to play Minecraft as a PowerPoint slideshow. Frame drop is such a big problem with this. I know I’ve struggled to run them in the past and everyone was a bit skeptical about these RTX graphic cards, why are those so expensive, and how these tensor cores are so different but got to say that these RTX cards could not have cared less about what it was being asked to do.
They are such an upgrade to the GTX cards. It devoured everything the RTX beta threw at it and then asked for seconds. RTX cards have always been so much ahead of their generation. Even the famous tech reviewers have called it worthless at the time. But with the latest games like Cyber Punk and Minecraft with RTX on has shown the world that nothing can do it better than Nvidia.
These are super cool, but you know we have to prove why it’s better than traditional Minecraft shader, and where it still lags, we have to get down into the nitty-gritty and we really wanted to dive into the finer details.
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Again, what is the big deal with RTX?
The answer is, RTX is entirely, completely about LIGHT. Now you might be thinking, “Oh well, Minecraft kind of already has a light” or “Shaders add proper light”, but that’s not actually correct! Traditional shaders that we’ve come to know don’t create true light. They paint an imitation that tries to look something like light but is actually much more static than you’d think.
What traditional Minecraft shaders typically do is take the terrain in its current state, consider where everything is in relation to everything else, then apply a formula and bake some ‘light bits and darks bits’ onto the terrain and that gives the impression of light. But it’s really quite elementary when you actually look at it.
So a lot of people have been showcasing this in beautiful broad daylight or really well-lit scenes to show all the marvels that are taking place, but the best way to explain what’s going on here is to strip that all back and turn down the lights.
Here we are in the darkness. Now Place down a light source and I want you to watch what happens in the surroundings. You will notice that nearby blocks have been illuminated, where the nearer blocks are glowing quite bright and the further out you go the more diffused that light becomes. what you should really look at is that distant one over there. Even though the light source is quite far away, it will still manage to influence surfaces all over the place.
Download: Minecraft Skins with Minecraft Shaders
And the reason is that unlike traditional Minecraft shaders, this is mimicking real-life light. It’s creating rays that shoot out in a straight line that can then bounce off onto other surfaces. You might notice some flickering and this strange disturbance effect where the light hums in and out of place. This is because the game is doing all this in real-time, so every time you move or the angle changes, the game endlessly re-assesses how those rays should ultimately hit.
Another key difference is RTX treats all objects and surfaces equally. Traditional shaders do a decent job when it’s just blocked on the tile-grid because even though Minecraft terrain can be altered it typically stays pretty still and predictable. A mountain in the distance or the roof of your house isn’t going to be manipulated too often.
Entities and stuff that moves on the other hand? They don’t like them! Those are unpredictable and hard to bake pretend light onto. This all sounds obvious, because in our real world, of course, that’s how light should interact with objects, movable or not. But that’s really hard to fake with the techniques traditional shaders employ.
This tutorial will show you guys how to install Minecraft shaders as well as optimize for Minecraft java edition this tutorial will also focus on Minecraft versions 1.12 and above since 1.12 and below requires the shaders mod instead of optifine.
Downloading and Installing Optifine for Minecraft Shaders (Necessary before downloading Optifine)
Before beginning, please make sure that you’ve already launched the version of Minecraft that you plan on using optifine on.
Note:- In this tutorial, we will be using 1.16.4
- Go ahead and get started go to optifine.net downloads and select the version you want optifine for and then press download make sure you don’t click on anything except skip ad after waiting five seconds
- After the download completes you will open the file and press install then after it finishes you can press ok.
- Now you can open your Minecraft launcher and you should see the optifine version
- Click new and then scroll through your versions until you find your optifine and now you can press play.
Installing Minecraft Shaders-
- Download the Minecraft Shaders of your choice from the bellow download links then after it finishes downloading, press the windows+r key on your keyboard.
- There will be a little pop-up that says run, type %appdata% then press Ok.
- Open yours. Minecraft folder
- Open your Shader packs folder then you can drop your shader into this folder
- Select your Shader in-game you want. Download the shaders of your choice from the bellow download links then after it finishes downloading, press the windows+r key on your keyboard.
Google Play Download Link: Minecraft